Interactive Visual Simulation, TDBD22, spring -05
Projects (paper reviews)
New: The projects may be done in groups (opposed to
what we have said previously). The project is a specialization in a
particular topic. You should study and write a short review of 2
suggested articles on the topic you choose. Use Eurographics
or
SIGGRAPH templates in writing the review and keep the review short
(~ 2 pages).
New: Projects are not compulsory, i.e. it is up to you
if you want to do this or not. You will get bonus 4 credits for a project.
Topic for the project should be chosen by Friday
the 13 of May - send an e-mail to Mats Dahlgård (matsd@cs.umu.se). Contact Martin or
Mats for questions.
Projects should be handed in by May 31.
Specify which topic you want to work on, who you are in
the group that work together, and what papers you want to read. We
might suggest other papers or books or gear your project in a slightly
different direction, and to each project we will assign the lecturer
with the best competence on that topic.
Your review should roughly cover the following (also depending on
topic and what sort of papers you read):
- A brief abstract about the topic and what is done in the reviewed
papers.
- What is new and unique in the reviewed papers?
- What is the motivation for the work presented in the papers?
- How do the results compare to previous work?
- Are there errors or ambiguities in the papers?
- Strengths and limitations?
- Would you be able to fully reimplement the work and reproduce the
results? If so, write down the algorithm in compact form. If not,
specify what you find unclear, or what is otherwise lacking in your
ability to reimplement the work.
- Future work. Say something about suggested future work, trends
and possbilities.
Suggested topics
You are also free to suggest a project yourself. Most papers are
found on-line (Google!) e.g. at Citeseer or the ACM portal. Ask for
assistance if you can't find the paper.
- Constraind systems
D. Baraff, Linear-Time Dynamics
using Lagrange Multipliers, SIGGRAPH 96 (1996).
A. Witkin, M. Gleicher and W. Welch, Interactive
Dynamics, Computer Graphics, 24, 11(1990).
+ material on velocity based methods
- Collision detection
Kenny Erleben, Stable, Robust and
Versatile Multibody Dynamics Animation, PhD thesis, 2004
+ article
- Rigid body - e.g. contact, friction and dynamics, solvers
David Baraff, Curved surfaces and
coherence for non-penetrating rigid body simulation, Proceedings of ACM
SIGGRAPH 94, Volume 24 , Issue 4 (August 1990).
David Baraff, Fast contact force computation for
nonpenetrating rigid bodies, Proceedings of ACM SIGGRAPH 94, p.23-34,
July 1994.
Guendelman, Bridson, Fedkiw, Nonconvex rigid bodies
with stacking, ACM Trans. Graphics, vol. 22, no. 3 (Proc. ACM SIGGRAPH
2003),
- Particle systems - special effects and rendering techniques
- Elastic/deformable materials
Muller M. et al, "Point Based
Animation of Elastic, Plastic and Melting Objects", SIGGRAPH 2004 p.
141-151
Teschner M et al, "A versatile and Robust Model for
Geometrically Complex Deformable Solids", Proceedings of Computer
Graphics International,p.312-319, 2004
- Fracture
O'Brien , Hodgins, Graphical
Modeling and Animation of Brittle Fracture, Proceedings of the 26th
annual conference on Computer graphics and interactive techniques,
p.137-146, July 1999.
O'Brien , Bargteil , Hodgins, Graphical Modeling and
Animation of Ductile Fracture, ACM Transactions on Graphics (TOG), v.21
n.3, July 2002.
- Fluids and gases
Fedkiw, R., Stam, J. and Jensen,
H.W., Visual Simulation of Smoke, SIGGRAPH 2001, pp. 23-30, 2001.
Jos Stam, Stable Fluids, SIGGRAPH
1999, 121-128.
- Smoothed particle hydrodynamics
M. Desbrun and M. P. Cani.
"Smoothed particles: A new paradigm for animating highly deformable
bodies". In Computer Animation and Simulation ’96, pages 61–76, 1996.
Muller M., Charypar D. and Gross M., "Particle-Based
Fluid Simulation for Interactive Applications", SIGGRAPH 2003
- Cloth
David Baraff and Andrew P.
Witkin, Large Steps in Cloth Simulation, Proceedings of SIGGRAPH 98,
pp. 43-54, 1998.
Robert Bridson, Ron Fedkiw, and John Anderson,
Robust treatment of collisions, contact and friction for cloth
animation, Proceedings of SIGGRAPH 2002, pages 594--603.
- Biomechanics
D. Terzopoulos, X. Tu, R.
Grzeszczuk, Artificial fishes with autonomous locomotion, perception,
behaviour and learning in a simulated physical world, Artificial Life
IV: Proc. Fourth International Workshop on the Synthesis and Simulation
of Living Systems, 1994
Faloutsos, van de Panne, Terzopoulos, "The Virtual
Stuntman: Dynamic Characters with a Repertoire of Motor Skills,", Computers
and Graphics, 25(6), 2001.
- Vehicle dynamics
- Hardware acceleration (PhysX, GPU, MDGRAPE-3, Cell)
- Representation and declaration (grammar, scripting, file formats,
api:s)
- Authoring tools
- Physics special effects on GPU:s
Chapter 6 in Eberly
- Space time constraints
Popovic et al, Interactive
manipulation of rigid body Simulations, Computer Graphics (Proceedings
of SIGGRAPH 2000), ACM SIGGRAPH, Annual Conference Series, 209-217.
Hodgins, J. K., Wooten, W. L., Brogan, D. C.,
O'Brien, J. F. Animating Human Athletics. Proc. SIGGRAPH 1995
- Direct solvers vs iterative solvers
- Testing and evaluating one or a few other libraries (e.g.
OpenTissue, Novodex, Meqon, Tocamac and ODE)
(references to some other published tests)
Uppdaterad
2005-05-10 16:27
av Keneth Bodin
Holmlund