KURSINFORMATION
VIRTUELL VERKLIGHET HT00

Kursansvarig

Anders Backman, andersb@hpc2n.umu.se

Övriga lärare

Kenneth Holmlund, holmlund@hpc2n.umu.se
Lars-Erik Janlert, lej@cs.umu.se
Steven Nordin, steven.nordin@psy.umu.se
Torbjörn Wiberg, tvw@cs.umu.se

Maila till alla studenter tdbd12@cs.umu.se


EXAMINATION

Examinationen består av

 Datum
 1  Laboration 1 (ind.)  
 2  Laboration 2 (ind.)  
 3  Laboration 3 (grupp)  
 4  Tentamen (exempel) 10 jan 2001

LABORATIONER

Uppläggning

Inlämning, redovisning

Resultat


SCHEMA

Schema i det vanliga pappersformatet (pdf-fil).

Arbetsplan


LITTERATUR

Huvudbok

Vince, John (1995) Virtual reality systems. Addison-Wesley, Reading, Massachusetts.

Artiklar

Ni bör ha läst alla artiklar som finns listade. De ingår i kurslitteraturen. Dock krävs ingen detaljkunskap om dem.

Artiklar: introduktion

Randy Pausch, Dennis Proffitt, George Williams, (1997), Quantifying Immersion in Virtual Reality, submitted to Siggraph97.

Artiklar: tillämpningar

Sharon Stansfield, et. al  (1998) MediSim: A Prototype VR System for Training Medical First Responders

Meredith Bricken, HIT lab (1991) Virtual Reality Learning Environments: Potentials and Challenges

 

Artiklar: hårdvara

User Performance in Relation to 3D Input Device Design, Shumin Zhai, (1998),

Surround-screen projection based virtual reality: The design and implementation of the cave, Carolina Cruz-Neira, Daniel J. Sandin, and Thomas A. Defanti.  In Proceedings of ACM SIG Graphics, (1993).

Artiklar: interaktion

Virtual Notepad: Handwriting in Immersive VR, Ivan Poupyrev (1997),

The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR, Poupyrev, I.; Billinghurst, M.; Weghorst, S.; Ichikawa, T.,  In proceedings of UIST '96, Seattle, WA: ACM pp. 79-80, (1996)

Virtual environment interaction techniques. Technical report, Mark R. Mine., University of North Carolina, (1995)

Artiklar: Programvarustöd för realtidsfysik

Comparisons between Havok and MathEngine that also point out some general important aspects about physical simulation.

Jeff Lander and Chris Hecker, Product Review of Physics Engines, Part One: The Stress Tests, Game Developer Magazine, September 2000

Jeff Lander and Chris Hecker,  Product Review of Physics Engines, Part Two: The Rest of the Story, GDM October 2000.
 

Artiklar: Simuleringsmodellering

Karl Sims, Virtual Creatures, Evolving Virtual Creatures, SIGGRAPH 94 Proceedings

Craig Reynolds, Flocks, Herds , and Schools: A Distributed Behavioral Model, SIGGRAPH '87 Proceedings

Kenton Musgrave, Procedural Fractal Terrains, SIGGRAPH '00 Tutorial on Simulating Nature

Thalman and Noser, Towards Autonomous, Perceptive, and Intelligent Virtual Actors, Artificial Intelligence Today, Lecture Notes in Artificial Intelligence, No 1600, Springer, pp.457-472
 


Övrig litteratur

Här finns länkar till artiklar och liknande som kan vara bra att känna till. De ingår dock inte i kurslitteraturen.

Baraff, Witkin and Kass, Articles on Physically Based Modelling, SIGGRAPH 1999 Tutorial


Uppdaterad 00-11-30 15:01 Av Anders Backman