Anders Backman, andersb@hpc2n.umu.se
Kenneth Holmlund, holmlund@hpc2n.umu.se
Lars-Erik Janlert, lej@cs.umu.se
Steven Nordin, steven.nordin@psy.umu.se
Torbjörn Wiberg, tvw@cs.umu.se
Maila till alla studenter tdbd12@cs.umu.se
Examinationen består av
Datum | ||
---|---|---|
1 | Laboration 1 (ind.) | |
2 | Laboration 2 (ind.) | |
3 | Laboration 3 (grupp) | |
4 | Tentamen (exempel) | 10 jan 2001 |
Schema i det vanliga pappersformatet (pdf-fil).
Vince, John (1995) Virtual reality systems. Addison-Wesley, Reading, Massachusetts.
Meredith Bricken, HIT lab (1991) Virtual Reality Learning Environments: Potentials and Challenges
User Performance in Relation to 3D Input Device Design, Shumin Zhai, (1998),
Virtual Notepad: Handwriting in Immersive VR, Ivan Poupyrev (1997),
Comparisons between Havok and MathEngine that also point out some general important aspects about physical simulation.
Karl Sims, Virtual Creatures, Evolving Virtual Creatures, SIGGRAPH 94 Proceedings
Kenton Musgrave, Procedural Fractal Terrains, SIGGRAPH '00 Tutorial on Simulating Nature
Thalman and Noser, Towards Autonomous,
Perceptive, and Intelligent Virtual Actors, Artificial Intelligence
Today, Lecture Notes in Artificial Intelligence, No 1600, Springer, pp.457-472
Övrig litteratur
Här finns länkar till artiklar och liknande som kan vara bra att känna till. De ingår dock inte i kurslitteraturen.
Baraff, Witkin and Kass, Articles
on Physically Based Modelling, SIGGRAPH 1999 Tutorial
Uppdaterad 00-11-30 15:01 Av Anders Backman