May 12, 2006

Questions

Martin S
1. Where did it all start? How can anyone be stupid enough to think
that free information access automatically changes the world into a
better place?

2. 20 years have passed since Winners article. Are we happier now
compared with then? Sure we love our iPods but aren't we living a more
hectic life now due to mobility and information availability?

Stefan Z
1. Is it a good thing introduce “electronic information systems” in all human activities?

2. Where is the revolution? Has it begun or is it already over? If it is over: What happened and why

Olle H
1. "Information will become the dominant form of wealth". One example of
this is the stock market where information constitutes power. But can
information also be seen as a burdon in some situations? Where and why?

2. Winner talks about televisions role in politics: "passive monitoring of
electronic news and information allows citizens to feel involved while
dampening the desire to take an active part".
From the early 80:s there has been a trend of a decrease in the number
of people voting in the elections in Sweden, can this be the result of
the "information revolution"?

Hanna
1. Will we drown in the flood of information?

2. Do we have more time for our interests, now that machines can do a lot of our work? Sov gott! /Hanna

Samuel S
1. Was the mythinformation as Winner called the several freaks’ ideas
about the future ("the almost religious conviction that a widespread
adoption of computers and communications systems along with easy access
to electronic information will automatically produce a better world for
human living") far from the truth, if compared with today’s society?

2. How is it with the “threat to privacy” issue today, can we as users
of the internet be tracked all the time?, ex google mail, google
calendar and perhaps google maps connected to GPS.

Posted by top at 09:39 AM | Comments (0)

May 10, 2006

New interesting seminar in Humlab May 22! New media artist Sachiko Hayashi - Technology as a Medium: Artist as a Consumer

Jim Barrett writes:

[...]

> Just as
> some adevrtising for HUMlab. We have new media artist Sachiko
> Hayashi giving a seminar and all are welcome:
>
> [22 maj kl 13:15]
> Technology as a Medium: Artist as a Consumer
> Sachiko Hayashi
> http://www.e-garde.net/
>
> Abstract: By presenting some of my works in chronological
> order, my talk will focus on some of the issues I have
> encountered both empirically and theoretically as an artist
> with a main interest in interactive media. Some philosophical
> and ideological background of the medium as well as certain
> methods utilised in my works will be touched upon during the seminar.
> Keywords: Xanadu, hypermedia, non-linear narratives and sampling.
>
> Cheers
> Jim

Posted by top at 10:19 AM

May 08, 2006

Discussion schedule for friday

The schedule for Friday's discussion centered around Winner's paper (1986) is now online:
http://www.cs.umu.se/kurser/TDBD07/VT06/schedule.html#groupa

Don't forget to post two questions related to the article on the course blog before we meet on Friday!

Posted by top at 02:01 PM

Before Friday: post two questions on the blog!

I want you all to read Winner (1986) and to post two relevant questions on the blog before we meet to discuss the article on Friday.

Example post:
Q1: Are people really using the term "revolution" today, when talking about the emerging information society?
Q2: Are all computer scientists technology geeks?

Information about how you post on the blog has been given to you at the beginning of the course. If you are unsure how to do it, ask a fellow course mate.

Posted by top at 01:54 PM

April 27, 2006

Reminder: Don't miss Jim Barrett's lecture on friday 13.15!

see the schedule and blog post from April 18 for details!

Posted by top at 12:06 AM

April 18, 2006

The Computer Technician as Author

The Computer Technician as Author
Jim Barrett's New Media guest lecture next friday (April 28)
Time and place: Friday 28th of April, 13.15-15.00 in MC333

Abstract:
Constructing something that tells a story is very much at home in computer science. But what should one consider when one (tries to) communicate/s using new media? Working from the concepts of: Literacy Narrative Reading Rhetoric Art I will introduce some of the parameters of the computer technician as author.

Suggested Readings:

GAME DESIGN AS NARRATIVE ARCHITECTURE
by Henry Jenkins http://web.mit.edu/cms/People/henry3/games&narrative.html

IMAGINING GAMEPLAY: THE DESIGN AND CONSTRUCTION OF SPATIAL WORLDS by Bernadette Flynn http://www.dab.uts.edu.au/research/papers/imaging_gameplay.pdf

Materiality is the Message
Review of: N. Katherine Hayles, Writing Machines. Mediawork Pamphlet.
Cambridge: MIT P, 2002. http://muse.jhu.edu/journals/pmc/v014/14.1doughty.html

Posted by top at 03:22 PM

April 03, 2006

slides for lectures 1 2 and 3 updated

I have done some small changes to the slides belonging to the lectures on tuesday and wednesday, accessible from the schedule. In case someone has downloaded these files before today, you should know that they have been (slightly) changed.

Posted by top at 05:39 PM

Lecture on wednesday at 15.15-17.00 (not 13.15-15.00)

There was an error in the schedule which has now been corrected: The lecture this wednesday will be at 15.15-17.00 (and not 13.15-15.00). The location is unchanged, MC333.

Posted by top at 12:04 PM