Lecture Monday 1st November 2004 at 13.15
- Introduction
- Survey and History of Computer Graphics
- Graphics Standards
- Interactive Graphics
: Chapter 1.
Lecture Thursday 4th November 2004 at 13.15
- 2D Primitives and Attributes
- OpenGL and Primitives
- Scan Conversion of Lines, Circles, Ellipses and Polygons
- Display Technologies
- Display Systems
: 2.1-2.4, 3.5, 3.7, 3.9-3.11, 3.13-3.15, 4.10-4.13.
Lecture Monday 8st November 2004 at 13.15
- Color Models
- Using Colors Effectively in Computer Graphics
: 4.2, 12.1-12.4, 12.6-12.7
Lecture Thursday 11th November 2004 at 13.15
- 3D Viewing
- Perspective Projections
- Parallel Projections
- Orthographics
- Oblique
- View Volume
- Project 2
: 7.1-7.10
Lecture Monday 15th November 2004 at 13.15
- Anitaliasing Techniques
- Supersampling
- Unweighted Area Sampling
- Weighted Area Sampling
- Clipping
- Cohen-Sutherland Line Clipping Algorithm
- Liang-Barsky Line Clipping Algorithm
- Sutherland and Hodgman Polygon Clipping
: Chapter 4.17, 6.5-6.8
Lecture Thursday 18th November 2004 at 13.15
- Illumination Model + Project 2
Lecture Monday 22th November 2004 at 13.15
- 2D Geometric Transformations
- Translation
- Scaling
- Rotation
- Homogeneous Coordinates
- 2D Translation
- 2D Scaling
- 2D Rotation
- Composition of 2D Transformation
- Other 2D Transformations
- 3D Transformations
- 3D Translation
- 3D Scaling
- 3D Rotation
- Coordinate Systems
: 5.1-5.5, 5.8-5.16
Lecture Monday 29th November 2004 at 13.15
- Representing Polygon Meshes
- Parametric Cubic Curves
- Hermite Curves
- Bezier Curves
- B-spline Curves
- NURBS
: 8.8-8.13,8.15, 8.17, 8.19
Lecture Thursday 2nd December 2004 at 13.15
- Parametric Cubic Surfaces
- Hermite Surfaces
- Bezier Surfaces
- B-spline Surfaces
- Dispalying Surfaces and Surface Normals
- Quadric Surfaces
- Surfaces of Revolution
- Sweep Representation
: See lecture November 29.
Lecture Monday 6th December 2004 at 13.15
- Light sources
- Basic Illumination model
- Transparency
- Polygon rendering
- Flat shading
- Gouraud
- Phong
- Ray tracing
- Radiosity
: Chapter 10.17 - 10.21
Lecture Thursday 9nd December 2004 at 13.15
- Texture mapping
- Bump mapping
- OpenGL Texturing
: Chapter
9.1 - 9.15
Lecture Monday 13th December 2004 at 13.15
- Visible-Surface Determination
- Backface Culling
- Z-Buffer
- A-buffer
- Scan-line method
- Depth Sort Algorithm
- BSP-Tree method
Lecture Thursday 16th December 2004 at 13.15
- Survey of Scientific Visualization
: Chapter
13.1 - 13.10, 13.11
Lecture Monday 20th December 2004 at 13.15
Lecture Thursday 13th January 2005 at 13.15
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