1.6 Computational Geometry
Specific Algorithms
1.6.1 Robust Geometric Primitives
1.6.2 Convex Hull
1.6.3 Triangulation
1.6.4 Voronoi Diagrams
1.6.5 Nearest Neighbor Search
1.6.6 Range Search
1.6.7 Point Location
1.6.8 Intersection Detection
1.6.9 Bin Packing
1.6.10 Medial-Axis Transformation
1.6.11 Polygon Partitioning
1.6.12 Simplifying Polygons
1.6.13 Shape Similarity
1.6.14 Motion Planning
1.6.15 Maintaining Line Arrangements
1.6.16 Minkowski Sum
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